using Engine.Graphics;
using Game;
using Engine;

namespace SCIENEW {
    public class IcebreakerItem : MeshItem{
        public IcebreakerItem() : base("Icebreaker", "Models/SteamBoat", "Cylinder", ContentManager.Get<Texture2D>("Textures/SteamBoat"), Color.White, Matrix.Identity, Matrix.Identity)
        {
        }

        public override Vector3 GetIconViewOffset(int value, DrawBlockEnvironmentData environmentData) => new Vector3(-0.7f, 0.4f, -1);

        public override float GetIconViewScale(int value, DrawBlockEnvironmentData environmentData) => 0.5f;
    }
}